﻿using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace TTEngine
{
    public class BearSkinRug : MapObject
    {
        //constructor
        public BearSkinRug()
            : base()
        {
            CanTake = true;
            UnitWeight = Globals.RandomIntFromTo(10, 12);
            Flamability = 90;
            BurnLifetime = Globals.RandomIntFromTo(9, 17);
            LootLevel = 1;
            DressingLevel = 1;
        }

        //object name
        public override string ObjectName
        {
            get
            {
                return "Bear Skin Rug";
            }
        }

        //clone
        public override MapObject Clone()
        {
            return new BearSkinRug();
        }

        //image
        public override Bitmap Image
        {
            get
            {
                return Properties.Resources.BearSkinRug;
            }
        }
    }
}
